In exceptionally general terms, there are 3 fundamental strategies employed. You want to be agile enough to hop between game plans instantly as the action of the match unfolds.
The Blockade
This is comprised of assembling a 6-thick wall of checkers, or at least as thick as you are able to manage, to barricade in your competitor’s checkers that are located on your 1-point. This is judged to be the most suitable strategy at the start of the match. You can build the wall anywhere within your 11-point and your two-point and then shuffle it into your home board as the match advances.
The Blitz
This is comprised of locking your home board as fast as possible while keeping your challenger on the bar. For example, if your competitor tosses an early two and moves one piece from your 1-point to your 3-point and you then toss a 5-5, you can play 6/1 six/one eight/three 8/3. Your opposer is then in serious calamity taking into account that they have 2 pieces on the bar and you have locked half your inside board!
The Backgame
This tactic is where you have 2 or higher checkers in your opponent’s inner board. (An anchor is a position occupied by at a minimum two of your pieces.) It would be played when you are significantly behind as this action greatly improves your chances. The strongest areas for anchor spots are near your competitor’s smaller points and also on adjoining points or with a single point in between. Timing is critical for a competent backgame: at the end of the day, there is no reason having two nice anchors and a solid wall in your own inner board if you are then forced to dismantle this straight away, while your competitor is moving their checkers home, owing to the fact that you don’t have any other extra checkers to move! In this case, it’s more tolerable to have pieces on the bar so that you might maintain your position up till your opposer provides you a chance to hit, so it may be a great idea to try and get your opposer to get them in this situation!