In exceptionally general terms, there are 3 fundamental strategies used. You need to be agile enough to switch techniques quickly as the action of the game unfolds.
The Blockade
This comprises of creating a 6-deep wall of checkers, or at a minimum as deep as you might achieve, to block in the opponent’s pieces that are located on your 1-point. This is judged to be the most suitable strategy at the start of the game. You can assemble the wall anyplace within your 11-point and your 2-point and then move it into your home board as the game advances.
The Blitz
This is composed of locking your home board as fast as possible while keeping your challenger on the bar. For example, if your opponent tosses an early two and shifts one checker from your 1-point to your three-point and you then roll a 5-5, you will be able to play 6/1 six/one 8/3 8/3. Your competitor is now in serious difficulty taking into account that they have 2 checkers on the bar and you have closed half your inside board!
The Backgame
This strategy is where you have 2 or higher anchors in your competitor’s inner board. (An anchor spot is a position consisting of at a minimum two of your pieces.) It must be used when you are extremely behind as this strategy much improves your circumstances. The best places for anchors are close to your competitor’s smaller points and also on adjoining points or with a single point separating them. Timing is essential for an effectual backgame: after all, there’s no point having 2 nice anchors and a complete wall in your own inner board if you are then required to break up this straight away, while your competitor is shifting their checkers home, seeing that you do not have any other spare pieces to shift! In this case, it is better to have checkers on the bar so that you might preserve your position until your competitor gives you a chance to hit, so it can be a wonderful idea to try and get your opponent to get them in this case!