In very simple terms, there are three fundamental game plans employed. You need to be agile enough to hop between tactics almost instantly as the action of the game unfolds.
The Blockade
This comprises of building a 6-deep wall of pieces, or at a minimum as deep as you can manage, to barricade in your competitor’s checkers that are located on your 1-point. This is considered to be the most acceptable course of action at the begining of the game. You can create the wall anywhere between your 11-point and your two-point and then move it into your home board as the match continues.
The Blitz
This consists of locking your home board as quickly as as you can while keeping your opponent on the bar. i.e., if your opposer rolls an early 2 and shifts one checker from your one-point to your three-point and you then toss a 5-5, you are able to play 6/1 6/1 8/3 8/3. Your competitor is now in big-time calamity taking into account that they have 2 pieces on the bar and you have locked half your inside board!
The Backgame
This strategy is where you have 2 or higher checkers in your competitor’s inner board. (An anchor spot is a position consisting of at a minimum two of your pieces.) It should be used when you are significantly behind as this action much improves your circumstances. The better areas for anchors are near your competitor’s lower points and also on adjoining points or with one point in between. Timing is integral for a powerful backgame: besides, there is no point having 2 nice anchors and a complete wall in your own home board if you are then forced to dismantle this right away, while your opponent is moving their checkers home, taking into account that you do not have any other additional pieces to shift! In this case, it is more favorable to have pieces on the bar so that you might maintain your position up until your challenger provides you a chance to hit, so it can be a wonderful idea to attempt and get your opponent to hit them in this case!