In exceptionally general terms, there are three main strategies employed. You want to be agile enough to switch strategies instantly as the course of the match unfolds.
The Blockade
This comprises of assembling a 6-deep wall of pieces, or at least as deep as you can achieve, to lock in your competitor’s checkers that are on your 1-point. This is judged to be the most acceptable procedure at the begining of the match. You can build the wall anyplace inbetween your eleven-point and your two-point and then shuffle it into your home board as the game continues.
The Blitz
This consists of locking your home board as fast as possible while keeping your opposer on the bar. i.e., if your competitor tosses an early two and shifts one checker from your 1-point to your three-point and you then roll a 5-5, you are able to play six/one 6/1 eight/three 8/3. Your opposer is now in big-time trouble due to the fact that they have two checkers on the bar and you have locked half your inside board!
The Backgame
This strategy is where you have two or more anchors in your opponent’s inner board. (An anchor is a position consisting of at least two of your pieces.) It should be used when you are significantly behind as it much improves your circumstances. The best places for anchors are near your opponent’s lower points and either on adjoining points or with a single point separating them. Timing is crucial for a powerful backgame: after all, there’s no point having two nice anchors and a complete wall in your own home board if you are then forced to break up this straight away, while your challenger is moving their pieces home, seeing that you do not have other additional checkers to shift! In this case, it is more tolerable to have checkers on the bar so that you are able to maintain your position until your opposer provides you a chance to hit, so it may be a good idea to try and get your challenger to get them in this situation!