In exceptionally simple terms, there are 3 main tactics employed. You want to be able to hop between tactics instantly as the course of the match unfolds.
The Blockade
This consists of building a 6-deep wall of pieces, or at a minimum as deep as you can manage, to barricade in your competitor’s checkers that are on your 1-point. This is judged to be the most acceptable tactic at the begining of the game. You can build the wall anyplace between your eleven-point and your two-point and then shift it into your home board as the match progresses.
The Blitz
This is composed of locking your home board as quickly as possible while keeping your opposer on the bar. i.e., if your competitor rolls an early two and shifts one checker from your one-point to your three-point and you then roll a five-five, you are able to play six/one six/one 8/3 eight/three. Your challenger is then in serious dire straits considering that they have two checkers on the bar and you have locked half your home board!
The Backgame
This plan is where you have 2 or higher checkers in your competitor’s inner board. (An anchor is a point consisting of at a minimum 2 of your checkers.) It needs to be used when you are significantly behind as this strategy greatly improves your circumstances. The better locations for anchors are close to your opponent’s smaller points and also on adjacent points or with one point separating them. Timing is integral for an effectual backgame: at the end of the day, there’s no point having two nice anchor spots and a complete wall in your own home board if you are then required to dismantle this straight away, while your competitor is moving their checkers home, owing to the fact that you don’t have any other additional checkers to shift! In this case, it’s better to have pieces on the bar so that you can preserve your position up till your challenger gives you a chance to hit, so it can be a wonderful idea to try and get your opponent to hit them in this situation!