In extraordinarily simple terms, there are three chief game plans employed. You need to be agile enough to hop between techniques instantly as the action of the match unfolds.
The Blockade
This is comprised of building a 6-thick wall of checkers, or at a minimum as deep as you might achieve, to block in your opponent’s pieces that are located on your 1-point. This is considered to be the most adequate tactic at the begining of the game. You can assemble the wall anyplace within your 11-point and your 2-point and then move it into your home board as the game progresses.
The Blitz
This consists of locking your home board as quick as as you can while keeping your opposer on the bar. For example, if your opponent tosses an early 2 and shifts one checker from your 1-point to your 3-point and you then toss a five-five, you can play 6/1 6/1 eight/three 8/3. Your opposer is now in serious trouble taking into account that they have 2 pieces on the bar and you have locked half your home board!
The Backgame
This plan is where you have two or more checkers in your competitor’s inner board. (An anchor spot is a point consisting of at least two of your pieces.) It needs to be employed when you are significantly behind as this strategy greatly improves your chances. The strongest locations for anchors are towards your opponent’s smaller points and also on abutting points or with one point in between. Timing is essential for an effectual backgame: besides, there is no reason having two nice anchor spots and a solid wall in your own inner board if you are then forced to break up this right away, while your competitor is getting their checkers home, considering that you do not have any other additional checkers to move! In this case, it’s better to have checkers on the bar so that you might maintain your position up till your competitor provides you an opportunity to hit, so it will be a great idea to try and get your opposer to hit them in this case!