In extraordinarily simple terms, there are 3 fundamental strategies employed. You want to be able to hop between strategies quickly as the action of the game unfolds.
The Blockade
This is composed of creating a 6-thick wall of pieces, or at a minimum as thick as you are able to manage, to lock in your opponent’s checkers that are located on your 1-point. This is judged to be the most acceptable course of action at the begining of the match. You can create the wall anywhere inbetween your eleven-point and your two-point and then shift it into your home board as the game progresses.
The Blitz
This is composed of closing your home board as quick as as you can while keeping your opposer on the bar. For example, if your opposer rolls an early 2 and shifts one checker from your one-point to your 3-point and you then roll a five-five, you are able to play 6/1 six/one 8/3 8/3. Your opponent is then in big-time trouble due to the fact that they have two checkers on the bar and you have locked half your inner board!
The Backgame
This plan is where you have two or more checkers in your opponent’s home board. (An anchor spot is a point filled by at least 2 of your checkers.) It should be used when you are decidedly behind as this plan much improves your circumstances. The better places for anchors are close to your competitor’s lower points and also on abutting points or with one point separating them. Timing is critical for a powerful backgame: after all, there is no point having two nice anchor spots and a complete wall in your own home board if you are then required to break down this right away, while your challenger is moving their pieces home, considering that you don’t have any other additional checkers to shift! In this case, it is more favorable to have pieces on the bar so that you might maintain your position up until your opposer provides you a chance to hit, so it can be a great idea to try and get your challenger to hit them in this situation!
In astonishingly general terms, there are three main strategies used. You need to be able to switch strategies instantly as the course of the match unfolds.
The Blockade
This is composed of building a 6-thick wall of pieces, or at least as thick as you might manage, to barricade in the competitor’s pieces that are located on your 1-point. This is considered to be the most suitable course of action at the start of the game. You can create the wall anywhere within your 11-point and your two-point and then shuffle it into your home board as the match continues.
The Blitz
This involves closing your home board as quick as as you can while keeping your opposer on the bar. e.g., if your challenger tosses an early two and shifts one checker from your one-point to your 3-point and you then roll a five-five, you can play 6/1 6/1 8/3 8/3. Your opposer is then in big-time difficulty due to the fact that they have 2 pieces on the bar and you have locked half your home board!
The Backgame
This tactic is where you have two or more anchors in your competitor’s home board. (An anchor spot is a position consisting of at least 2 of your pieces.) It should be used when you are significantly behind as this plan much improves your opportunities. The best locations for anchor spots are near your competitor’s lower points and either on adjacent points or with one point in between. Timing is critical for a powerful backgame: at the end of the day, there’s no point having two nice anchor spots and a complete wall in your own inner board if you are then required to break down this right away, while your opposer is moving their pieces home, considering that you don’t have other spare pieces to shift! In this case, it is more favorable to have pieces on the bar so that you can maintain your position up until your challenger gives you a chance to hit, so it will be a wonderful idea to try and get your opposer to get them in this case!
Posted by Nadia | Posted in Backgammon | Posted on 05-10-2022
As we dicussed in the last article, Backgammon is a casino game of ability and luck. The aim is to shift your pieces safely around the game board to your home board while at the same time your opponent shifts their checkers toward their home board in the opposing direction. With competing player chips heading in opposing directions there is going to be conflict and the requirement for particular techniques at specific instances. Here are the last two Backgammon tactics to complete your game.
The Priming Game Plan
If the goal of the blocking plan is to slow down the opponent to shift their checkers, the Priming Game strategy is to absolutely block any movement of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or result a damaged position if he/she ever attempts to escape the wall. The trap of the prime can be built anyplace between point 2 and point eleven in your half of the board. Once you have successfully constructed the prime to prevent the activity of the opponent, the competitor does not even get to roll the dice, that means you move your chips and roll the dice yet again. You will be a winner for sure.
The Back Game Technique
The aims of the Back Game technique and the Blocking Game technique are similar – to harm your competitor’s positions in hope to boost your odds of winning, however the Back Game strategy relies on alternate tactics to achieve that. The Back Game tactic is frequently utilized when you are far behind your opponent. To participate in Backgammon with this strategy, you need to hold two or more points in table, and to hit a blot (a single checker) late in the game. This technique is more difficult than others to employ in Backgammon because it requires careful movement of your pieces and how the pieces are moved is partly the outcome of the dice toss.