In exceptionally general terms, there are three chief plans employed. You need to be able to hop between strategies almost instantly as the course of the game unfolds.
The Blockade
This involves assembling a 6-deep wall of checkers, or at a minimum as deep as you might achieve, to barricade in your opponent’s checkers that are on your 1-point. This is deemed to be the most acceptable procedure at the start of the game. You can create the wall anyplace inbetween your 11-point and your 2-point and then shuffle it into your home board as the match progresses.
The Blitz
This consists of locking your home board as quickly as as you can while keeping your opponent on the bar. i.e., if your opponent tosses an early two and shifts one checker from your one-point to your three-point and you then toss a five-five, you can play six/one six/one 8/3 eight/three. Your opposer is now in serious trouble seeing that they have two pieces on the bar and you have locked half your inner board!
The Backgame
This strategy is where you have 2 or higher pieces in your opponent’s home board. (An anchor spot is a point consisting of at a minimum two of your pieces.) It would be used when you are significantly behind as it much improves your chances. The strongest areas for anchors are towards your opponent’s lower points and either on adjacent points or with one point separating them. Timing is integral for an effective backgame: after all, there’s no point having two nice anchors and a complete wall in your own home board if you are then required to break apart this right away, while your opponent is shifting their checkers home, taking into account that you don’t have any other additional pieces to shift! In this case, it is better to have checkers on the bar so that you might maintain your position until your opposer provides you an opportunity to hit, so it may be a good idea to try and get your challenger to hit them in this situation!