In very general terms, there are three chief game plans used. You must be able to hop between techniques quickly as the action of the match unfolds.
The Blockade
This is comprised of creating a 6-thick wall of checkers, or at a minimum as thick as you can achieve, to barricade in the opponent’s pieces that are located on your 1-point. This is judged to be the most adequate procedure at the start of the game. You can build the wall anywhere within your 11-point and your two-point and then shuffle it into your home board as the match progresses.
The Blitz
This involves locking your home board as quick as as you can while keeping your challenger on the bar. i.e., if your opposer tosses an early 2 and shifts one checker from your 1-point to your 3-point and you then toss a five-five, you can play 6/1 six/one 8/3 8/3. Your opposer is now in big-time trouble seeing that they have 2 pieces on the bar and you have locked half your inside board!
The Backgame
This tactic is where you have two or more pieces in your opponent’s inner board. (An anchor is a position occupied by at a minimum two of your checkers.) It should be employed when you are extremely behind as this strategy much improves your circumstances. The better places for anchor spots are close to your competitor’s lower points and also on adjacent points or with one point separating them. Timing is critical for an effectual backgame: besides, there is no point having 2 nice anchor spots and a solid wall in your own inner board if you are then required to break apart this straight away, while your opposer is shifting their pieces home, considering that you don’t have other additional pieces to shift! In this case, it’s better to have pieces on the bar so that you might maintain your position until your competitor provides you an opportunity to hit, so it can be a great idea to try and get your opposer to hit them in this situation!