In astonishingly general terms, there are three basic plans employed. You need to be agile enough to hop between tactics almost instantly as the course of the match unfolds.
The Blockade
This consists of building a 6-deep wall of pieces, or at a minimum as deep as you can achieve, to block in the opponent’s checkers that are located on your 1-point. This is deemed to be the most acceptable tactic at the start of the match. You can create the wall anyplace between your 11-point and your two-point and then shuffle it into your home board as the game progresses.
The Blitz
This involves closing your home board as fast as possible while keeping your competitor on the bar. e.g., if your competitor rolls an early 2 and shifts one piece from your 1-point to your three-point and you then roll a 5-5, you are able to play 6/1 six/one 8/3 eight/three. Your opposer is now in big-time dire straits considering that they have 2 checkers on the bar and you have closed half your home board!
The Backgame
This tactic is where you have two or more checkers in your opponent’s home board. (An anchor is a position filled by at a minimum two of your checkers.) It would be played when you are significantly behind as it much improves your opportunities. The better places for anchors are towards your competitor’s smaller points and also on adjoining points or with one point separating them. Timing is crucial for an effectual backgame: besides, there is no point having 2 nice anchors and a solid wall in your own inner board if you are then required to dismantle this right away, while your opponent is shifting their pieces home, considering that you don’t have any other additional pieces to move! In this situation, it is more tolerable to have pieces on the bar so that you are able to preserve your position up till your challenger provides you an opportunity to hit, so it may be an excellent idea to attempt and get your opposer to get them in this situation!