In exceptionally simple terms, there are 3 chief techniques used. You need to be agile enough to switch strategies almost instantly as the action of the game unfolds.
The Blockade
This is composed of creating a 6-thick wall of pieces, or at least as thick as you are able to manage, to lock in your competitor’s checkers that are on your 1-point. This is considered to be the most acceptable course of action at the begining of the match. You can assemble the wall anyplace inbetween your 11-point and your 2-point and then move it into your home board as the match progresses.
The Blitz
This is composed of locking your home board as quickly as as you can while keeping your opponent on the bar. e.g., if your opposer tosses an early 2 and shifts one checker from your one-point to your three-point and you then roll a 5-5, you are able to play 6/1 six/one eight/three 8/3. Your opposer is now in big-time difficulty considering that they have two pieces on the bar and you have closed half your inside board!
The Backgame
This plan is where you have two or more checkers in your opponent’s inner board. (An anchor is a point filled by at a minimum 2 of your pieces.) It needs to be played when you are extremely behind as this action much improves your chances. The better areas for anchor spots are close to your opponent’s smaller points and either on adjacent points or with one point in between. Timing is integral for an effectual backgame: besides, there’s no reason having two nice anchors and a solid wall in your own inner board if you are then forced to break up this right away, while your challenger is shifting their pieces home, taking into account that you don’t have any other spare pieces to shift! In this situation, it is better to have pieces on the bar so that you can maintain your position until your opponent provides you a chance to hit, so it can be a great idea to attempt and get your opponent to get them in this situation!