In astonishingly general terms, there are 3 fundamental plans employed. You want to be agile enough to hop between tactics almost instantly as the action of the match unfolds.
The Blockade
This involves building a 6-deep wall of checkers, or at least as deep as you might manage, to block in your opponent’s checkers that are located on your 1-point. This is judged to be the most adequate procedure at the start of the game. You can build the wall anywhere between your eleven-point and your two-point and then shuffle it into your home board as the game continues.
The Blitz
This involves locking your home board as quick as as you can while keeping your competitor on the bar. For example, if your opposer rolls an early two and shifts one piece from your one-point to your three-point and you then roll a 5-5, you will be able to play six/one six/one 8/3 8/3. Your opposer is then in big-time trouble considering that they have 2 checkers on the bar and you have closed half your inner board!
The Backgame
This course of action is where you have two or higher anchors in your competitor’s home board. (An anchor spot is a point occupied by at least 2 of your pieces.) It must be used when you are extremely behind as this strategy much improves your opportunities. The better locations for anchor spots are close to your competitor’s lower points and either on adjacent points or with a single point in between. Timing is integral for a competent backgame: besides, there’s no reason having two nice anchor spots and a solid wall in your own home board if you are then forced to dismantle this right away, while your challenger is shifting their checkers home, taking into account that you don’t have any other extra checkers to move! In this case, it is more favorable to have pieces on the bar so that you are able to preserve your position up till your challenger provides you a chance to hit, so it may be a wonderful idea to attempt and get your opposer to get them in this situation!