In extraordinarily general terms, there are 3 fundamental game plans employed. You need to be able to hop between game plans instantly as the course of the match unfolds.
The Blockade
This is comprised of building a 6-deep wall of pieces, or at least as thick as you can achieve, to lock in the competitor’s checkers that are on your 1-point. This is deemed to be the most suitable strategy at the begining of the match. You can build the wall anyplace between your eleven-point and your 2-point and then move it into your home board as the match continues.
The Blitz
This is composed of locking your home board as fast as as you can while keeping your challenger on the bar. e.g., if your challenger rolls an early two and shifts one checker from your 1-point to your three-point and you then toss a 5-5, you will be able to play 6/1 six/one 8/3 8/3. Your opponent is now in big-time calamity considering that they have two pieces on the bar and you have closed half your home board!
The Backgame
This strategy is where you have two or higher anchors in your competitor’s inner board. (An anchor spot is a point consisting of at a minimum two of your checkers.) It should be played when you are significantly behind as it much improves your chances. The best locations for anchors are near your competitor’s lower points and also on adjacent points or with a single point separating them. Timing is essential for a powerful backgame: after all, there is no point having 2 nice anchor spots and a complete wall in your own home board if you are then forced to break apart this right away, while your challenger is shifting their checkers home, owing to the fact that you do not have other spare pieces to shift! In this situation, it is better to have checkers on the bar so that you can maintain your position until your opposer gives you an opportunity to hit, so it can be a great idea to attempt and get your opponent to get them in this case!