In astonishingly simple terms, there are 3 chief plans employed. You must be able to switch strategies instantly as the course of the game unfolds.
The Blockade
This involves creating a 6-thick wall of checkers, or at least as thick as you might manage, to barricade in your competitor’s pieces that are located on your 1-point. This is deemed to be the most suitable course of action at the start of the match. You can create the wall anywhere between your eleven-point and your two-point and then shift it into your home board as the match continues.
The Blitz
This consists of locking your home board as quick as possible while keeping your challenger on the bar. e.g., if your challenger tosses an early two and shifts one checker from your one-point to your three-point and you then toss a five-five, you will be able to play six/one 6/1 eight/three eight/three. Your challenger is then in big-time trouble because they have 2 pieces on the bar and you have locked half your home board!
The Backgame
This plan is where you have 2 or higher pieces in your competitor’s inner board. (An anchor spot is a position occupied by at a minimum 2 of your pieces.) It needs to be played when you are decidedly behind as this plan much improves your circumstances. The strongest areas for anchor spots are towards your opponent’s lower points and also on abutting points or with one point in between. Timing is important for an effectual backgame: after all, there’s no point having 2 nice anchor spots and a solid wall in your own home board if you are then forced to dismantle this right away, while your challenger is moving their checkers home, considering that you don’t have any other spare checkers to move! In this case, it is more tolerable to have pieces on the bar so that you might preserve your position up till your competitor gives you an opportunity to hit, so it can be a good idea to try and get your opposer to get them in this case!